 |
|
[ | | | | | | | | ]
|
GAME MANUAL
|
| |
- Starting Cavemen
- Playing Cavemen
- Controls
- Abilities
- Obstacles
- Bonuses
- Hints and Tips
- Any Questions? |
| |
STARTING CAVEMEN
|
| |
|

Main menu screen
When you first load Cavemen you'll see the main menu screen. Tap Play to get
straight into the game, or Select Level to replay any level you've already
completed. Play loads the level you're currently up to, so each time you load
Cavemen you can just tap it to continue from where you left off.
Custom Campaign and Custom Level are for playing extra levels released by
Lightworks Games or made with the level editor. Check the
Lightworks Games website periodically for news about these features.
Tap Options to change the volume for the music and sound effects in Cavemen. If
you find that the volume is too soft even on maximum then increase your device
volume outside of Cavemen.
To quit Cavemen just tap Exit. Your progress is automatically saved, so next
time just tap Play to continue from where you left off.
[ Back to top ]
|
| |
PLAYING CAVEMEN
|
| |
|

Level introduction screen
Before playing each level you'll see it's introduction screen. This
tells you the area name and level number ("Green Fields, Level 1"), name ("No
One Gets Past Blockers"), the total cavemen in the level (5), and how many of
those must survive (2). When you're ready just tap Play to start the level.

A simple Cavemen level
When each level begins the cavemen will emerge one by one from the
entrance cave and walk to the right. It's up to you to give the right abilities
to the right cavemen at the right time in order to guide the tribe safely to
the exit cave. Simply tap one of the ability buttons at the bottom of the
screen and then tap a caveman to give him that ability.
The status bar at the bottom of the game window reports your progress in the
level. The first item tells you how many more cavemen will enter the level (2
more, in the above example), the second item tells you how many have reached
the exit cave (0 out of 2 needed), and the third item tells you how many
cavemen have been lost (0 out of 3 maximum).

Level summary screen
After each level you'll see the summary screen. This has all the
information of the introduction screen, but also tells you how many cavemen
survived the level. If enough cavemen survived you can tap Next to move on to
the next level, otherwise you can tap Replay to try the level again.
If you fail a level four times a Skip button will appear, which you can tap
move straight onto the next level.
[ Back to top ]
|
| |
CONTROLS
|
| |
|

A more advanced Cavemen level
The interface at the bottom of the screen has three rows of
buttons. The top row is for controlling the level, while the bottom two rows
are for the abilities you can give to your cavemen.
The blue arrow buttons on either end of the top row are for scrolling the level
left and right. These buttons only appears when a level can be scrolled in
their direction, so when you see them you know the level can be scrolled. In
addition to tapping the buttons you can also use the directional pad on your
Pocket PC for scrolling left and right.
The next button in the top row is a pause button. Use it to freeze the cavemen
while you think about how to complete a level. You can also apply abilities to
cavemen while the game is paused, so it comes in handy when things get a bit
too hectic.
Next to the pause button is the fast forward button. It makes the cavemen move
about four times faster, so is great for speeding things up when the cavemen
are just walking or digging.
The final button on the top row is the menu button. This pauses the game and
brings up the game menu.

The game menu
Tap Back to Game to come straight back into the game, Blow 'em Up
to blow up your remaining cavemen (if you already have enough survivors you
will still win the level), Quit to Menu to quit the level and go back to the
main menu, or Quit Game to quit Cavemen (your progress will be saved
automatically).
[ Back to top ]
|
| |
ABILITIES
|
| |
|
Each level will have a different set of obstacles and a limited
number of abilities available to you. The puzzle is in figuring out how to use
those abilities to avoid all the obstacles and successfully complete the level.

The ability buttons
The buttons in colour represent abilities you can currently use in
the level, while the black and white buttons are for abilities not currently
available to you. The number on each button tells you how many times you can
apply that ability in this level before it runs out.
The abilities, in the order they appear in the game interface (top row left to
right, then bottom row left to right), are:
|
| |
 |
Blocker
When you turn a caveman into a blocker they will stop in place and act as a
barrier to other cavemen, bouncing them back the way they came. Once a caveman
is made a blocker he won't be able to get to the exit cave (the only way he'll
stop blocking is if you explode him!). |
 |
Digger
As soon as you make a caveman into a digger he will begin digging straight down
until he runs out of dirt, then he'll start walking normally again. All types
of digging cavemen can only dig through dirt, not stone or water. |
 |
Tunneller
Tunneller is like digger, but the caveman won't begin tunnelling until he
reaches a wall. When he does reach a wall he'll keep tunnelling sideways until
he runs out of dirt, then he'll start walking normally again. Tunnellers can
dig both to the left and the right.
|
 |
Burrower
Like digger, the burrower will begin burrowing diagonally downwards the instant
you give him the ability. He'll keep burrowing until he runs out of dirt and
then return to walking normally. Burrowers can dig both to the left and the
right.
|
 |
Mountain Climber
Mountain climber doesn't run out after one use like most other abilities. A
caveman with the mountain climber ability will climb straight up any wall he
runs into for the remainder of the level.
|
 |
Parachutist
When a parachutist walks off a tall cliff he'll open up his parachute and float
safely to the ground. You can even give the parachutist ability to a caveman
who's already falling to save him in the nick of time! Be careful though, each
parachute can only be used once.
|
 |
Glider
A glider ability will get out his hang-glider at the next cliff he reaches and
soar through the air, but once he's landed he loses his glider and will fall
off the next cliff just like anyone else!
|
 |
Jumper
When you give a caveman the jumper ability he will immediately jump forwards,
so make sure you time it correctly!
|
 |
Thrower
Like blocker, throwers are stuck in place and won't be able to make it to the
exit cave. Any cavemen who walk into the thrower will be hurled forwards
through the air, so it's a great way to sacrifice one caveman to get the rest
safely past an obstacle.
|
 |
Sling Shooter
Occasionally a dinosaur will block the path of the cavemen, and only a sling
shooter can help. A sling shooter will immediately throw a stone which, if
timed correctly, will hit the dinosaur's head and knock it out. If timed
incorrectly the stone could miss completely, or even worse hit the dinosaur but
send it crashing down to crush any cavemen near it!
|
 |
Strongman
Trees block the path of all cavemen except strongmen, who will push over the
next tree they find so that the whole tribe and can get past it. Pushing a tree
over takes all of a strongman's strength, so at the next tree he'll be blocked
just like regular caveman.
|
 |
Exploder
Any caveman can be given the exploder ability at any time (including blockers
and throwers). As soon as the ability is applied a five second countdown
begins, and when it reaches zero the caveman explodes and blows away an oval of
dirt. It may not be realistic, but it sure is fun! |
|
[ Back to top ] |
| |
OBSTACLES
|
| |

 |
Terrain
If your cavemen fall from too great a height they'll splat into the ground, so
be sure to keep them away from dangerous cliffs (or give them the glider and
parachutist abilities). Pools of water or lava are also lethal to cavemen if
they fall into them, so look for other ways past these. |
 |
Deadly Traps
Venus flytraps, carnivorous ant hills and spurting flames are all deadly to the
cavemen, so when you spot one you'll need to start looking for a way around it.
There's no way to stop a deadly trap, but there are lots of ways to avoid them. |
 |
Trees
Trees usually teeter on the edge of cliffs, where they can be pushed over by
cavemen with the strongman ability to form a convenient bridge. Whenever you
see a tree you need to figure out how to get a strongman caveman to run into
it. |
 |
Dinosaurs
Dinosaurs block your path, but they won't harm your cavemen so don't be afraid
of getting up close. A well-timed shot with a sling shooter can knock a dino
out so the cavemen can get past it (just aim for the head!), so when you see
one you just need to figure out how to make the shot. Be careful, though,
because when the dino falls he can squash any cavemen underneath him!
|
[ Back to top ] |
| |
BONUSES
|
| |
 |
Presents
You start each level with limited abilities, and sometimes they aren't enough
to get you through it. Presents contain extra abilities, you just need to
figure out how to get one of your cavemen to grab the present and get the
abilities for you. |
[ Back to top ] |
| |
HINTS AND TIPS
|
| |
|
Level Name Riddles
The name of a level often contains a hint on how to complete it, so if you're
stuck see if the level's name reveals anything.
Look At Your Abilities
You'll almost always use every ability you have in order to complete a level,
so take a good look at the abilities you have and think about where you could
use each of them.
Open Your Presents
If you're stuck on a level with presents then the first thing on your mind
should be how to get them! Presents give you new abilities which you'll need in
order to get through the level.
Got Dinosaur Worries?
Whenever you're having trouble sling shooting a dinosaur it's best to remember
that the ability is meant to be used from far away, so you don't get squashed
by the falling dino! The stones travel far, so don't be afraid to try shooting
from further back or even from up high.
Can't Beat 'Em?
Skip 'em! If you just can't figure out a level then you do have the option to
skip it. After four failures a Skip button will appear on the level summary
screen, and you can tap that to move straight onto the next level.
[ Back to top ]
|
| |
ANY QUESTIONS?
|
| |
If you've got any questions, comments, or problems then you can get
in contact with us via the
Lightworks Games website (www.lightworksgames.com) or via
email (support@lightworksgames.com)
[ Back to top ] |
| |
| © 2006 Lightworks Games |